After studying this material, a student should be able to:
Core Concept:
Ontology = what we believe exists and matters
When designers build a system, they make hidden decisions about reality:
| Design Decision | Ontological Assumption |
|---|---|
| A fitness app tracks steps | Movement = health |
| A mood app uses emoji scales | Emotions are discrete categories |
| A calendar uses hourly blocks | Time is uniform and measurable |
Key Insight: These decisions shape what users can even think about within the system.
"Designed artifacts are ontological, shaping, and at times limiting, what becomes possible or imaginable."
What is Ontological Foreclosure?
When a system's design closes off possibilities before a user ever interacts with it.
Example:
Traditional sleep tracker
├── Measures: duration, movement, heart rate
├── Assumes: sleep quality = these measurable signals
└── Forecloses: emotional context, environment, relationships
A user who believes their sleep is affected by social anxiety cannot express that within a system that only measures physical signals.
Why This Matters:
Core Idea: Give people power to define the phenomena themselves rather than accepting pre-built categories.
Two Levels of Authorship:
Level 1 (Traditional): User configures existing categories
→ "Track my sleep from 10pm–6am"
Level 2 (This Paper): User defines what phenomena even means
→ "Track what I call 'mental heaviness'"
Why This Is Difficult:
What is Wizard of Oz (WoZ)?
A research technique where:
User Experience: Reality:
[I train my ML model] → [Researcher manually processes inputs]
[System responds] → [Researcher crafts the response]
Why Use WoZ Here?
| Challenge | WoZ Solution |
|---|---|
| Real ML systems are rigid | WoZ allows flexible, human-interpreted responses |
| Building custom ML is expensive | WoZ simulates the experience cheaply |
| We want to study behavior, not technology | WoZ separates the two |
The Two Probes: The researchers designed two open-ended probes — tools given to participants to use freely in their daily lives for one week, allowing participants to define and train their own sensing concepts.
This is the central contribution of the paper. Participants didn't just use the system — they actively negotiated what the system could mean.
What happened: Users struggled to define where a phenomenon begins and ends.
Example:
Is "stress" the moment I feel tense? Or does it include the hour before a deadline? Or the whole day?
Phenomenon: "Stress"
├── Narrow boundary: physical tension in shoulders
├── Medium boundary: includes anticipatory anxiety
└── Wide boundary: entire high-demand periods
Design Implication: Systems should allow flexible, evolving definitions rather than fixed labels.
What happened: Users recognized that they are not isolated — their states exist in relationship to others, environments, and contexts.
Example:
"My energy level isn't just mine — it depends on who I'm with"
Traditional model: Relational model:
[Individual] → [Data] [Individual ↔ Environment ↔ Others] → [Data]
Design Implication: Personal sensing systems should support relational and contextual data, not just individual metrics.
What happened: Users challenged the system's (and researcher's) assumptions about what data counts as meaningful.
Example:
A user might consider background music as signal for their emotional state, while the system treats it as noise to be filtered out.
System's assumption: User's reality:
Noise → [filter out] Noise → [meaningful context]
Signal → [process] Signal → [may be irrelevant]
Design Implication: The user should have agency in deciding what counts as relevant data, not just the algorithm.
What happened: Users questioned whether data could ever be truly objective or neutral.
Example:
"When I label this moment as 'calm,' that label is already shaped by my mood right now"
Key Tension:
| Assumption | Challenge |
|---|---|
| Data is neutral and objective | Labeling is always interpretive |
| More data = more truth | Data reflects the moment of collection |
| ML finds patterns in reality | ML finds patterns in labeled reality |
Design Implication: Systems should acknowledge and surface the interpretive nature of data collection rather than presenting outputs as objective truth.
Most systems are evaluated on:
Traditional Metrics:
├── Usability: "Can users figure out how to use it?"
├── Usefulness: "Does it help users accomplish tasks?"
└── Technical Feasibility: "Does the technology work?"
What's Missing:
"Leaving questions of ontological boundary negotiation unexamined"
These metrics assume the system's ontology is correct and ask only whether users can operate within it.
Better Questions to Ask:
Connecting to Broader Themes:
Participatory Design ──────────────────────────────┐
↓
User Authorship → Ontological Negotiation → More Equitable Systems
↑
Critical Data Studies ─────────────────────────────┘
Key Takeaway Framework:
| Concept | Simple Definition | Why It Matters |
|---|---|---|
| Ontological boundary | What a system treats as real/relevant | Shapes user experience fundamentally |
| Foreclosure | When design eliminates possibilities | Limits self-expression and meaning |
| User authorship | Users define the system's categories | Restores agency |
| WoZ probe | Simulated intelligent system | Enables studying behavior before building |
| Boundary negotiation | Active process of redefining limits | The real work users do |